
When we are asked what our game is about, we simply put it as “Lemmings with zombies”… Thought that it’s not that simple. Sure, you do not control your zombies directly. Of course, they are stupid enough to walk straight in a pit without a second thought and you even give them orders in a similar way.
But contrary to Lemmings, you do not just take a brainless army of flesh eating monsters for a walk. You get out there, you slaughter some helpless humans along the way, and you bring chaos and desperation to the World!
On a less psychotic note, and while we do not hide our inspiration, we do not wish to make just a “Lemmings with zombies”. If it were true, we would have zombies taking parachute lessons, mining with pickaxes and building bridges. Not very inspired… Hence, the concept of mutation that fits more into the – expected – experience of a zombie outbreak. It’s a common knowledge, zombies are stupid and so mutations are the primary way to interact with the game. Without them your zombies do very little: they walk around, smash through doors and attack whatever taste like meat. Thus, using mutations will let you steer them in the right direction, allow them to withstand more damage, move faster, overtake obstacles and so on.
This first article will – you probably guessed – focus on mutations, how they are now, how they were before and what we are trying to accomplish with them. Continue reading →